Os tipos de armas

 


Sometimes it's tough to get all the weapon types straight: who can use them, what good they are, etc. Here's an index of the stuff for ya! Each weapon will have the games it's in, followed by who can equip/use it in that game. Como sempre, o número representa o FF referente.


Anchor
 
8: Ward
Other games: None

This heavy weapon inflicts mucho damage on one unlucky enemy at a time.
Crossovers: None

 
Axes
 
1: Fighter, Knight, Ninja
2: Everyone
3: Viking, Ninja
4: Cecil, Cain
5: Berserker
6: None
7: None
8: None
9: None
MQ: Benjamin, Kaeli, Reuben
Tactics: Squire, Geomancer

Strong weapons which miss often.
Crossovers: Battle Axe, Ogre Axe, Poison Axe, Rune Axe

 
Bare Hands
 
1: Black Belt, Master
2: Everyone
3: Monk, Karateka
4: Yang
5: Monk
6: None
7: Tifa
8: Edea, Zell
9: None
MQ: None
Tactics: Monk

For the really physical fighters, this does the trick!
Crossovers: None

 
Bells
 
3: Geomancer
5: Geomancer
Other games: None

Possibly the weirdest weapon in the game, keeping with the North Pole theme, Geomancers use bells to attack. How it damages the enemy is beyond me.
Crossovers: Earth Bell, Giyaman Bell, Rune Bell

 
Blitzballs
 
10: Wakka
Other games: None

These sports balls can hit flying enemies with the greatest of ease, and eventually pack quite the wallop!

 
Bombs
 
MQ: Benjamin
Other games: None

A powerful weapon which can also blast open doors, but it comes in limited amounts.
Crossovers: None

 
Books
 
3: Scholar, Sage
Tactics: Oracle, Calculator
Other games: None

A really weird weapon, in 3 people hit other people with it and in Tactics they read out of it. O_o I guess the enemy really didn't like what they were saying!
Crossovers: None

 
Boomerangs
 
1: None
2: None
3: Thief, Magic Knight, Knight, Ninja
4: Edge
5: Thief, Ninja, Mimic
6: Locke
7: Yuffie
8: Rinoa
9: None
MQ: None
Tactics: None

A strong weapon which can attack from the back row.
Crossovers: Full Moon/Engetsu, Rising Sun

 
Bows
 
1: None
2: Everyone
3: OnionKid, Fighter, Red Wizard, Hunter, Ninja
4: Rosa, Rydia, Palom, Porom, Cid, FuSoYa
5: Hunter
6: None
7: None
8: None
9: None
MQ: Phoebe
Tactics: Archer

Long-range weapons with some nice effects.
Crossovers: Artemis Bow, Killer Bow, Yoichi Bow

 
Brushes
 
6: Relm
Other games: None

Fairly useless weapons except for Relm's "Sketch" ability.
Crossovers: None

 
Claws
 
1: Knight, Ninja, Red Wizard, Black Wizard
2: None
3: Karateka, Ninja
4: Yang, Edge
5: None
6: Sabin
7: Tifa
8: Zell
9: Amarant
10: Rikku
MQ: Benjamin, Phoebe
Tactics: None

They're usually used by people who have great strength already, so they only raise accuracy or add effects.
Crossovers: Cat Claw, Dragon Claw, HellClaw, Kaiser Claw

 
Dolls
 
10: Lulu
Other games: None

Lulu uses living Cait Sith, Moogle, Moomba, PuPu, Cactuar, and OnionKid dolls to help inflict magical damage on the enmey. Kawaii!

 
Forks
 
9: Quina
Other games: None

A cuisinary weapon! Maybe s/he should just make them eat his/her cooking...

 
Flails
 
5: White Mage, Red Mage, Time Mage, Chemist, Mimic
6: Terra, Celes, Strago, Relm, Gogo
Tactics: Ninja
Other games: None

This weapon can attack from the back row, but it's still fairly weak and has no special advantages.
Crossovers: Morning Star

 
Flutes
 
9: Eiko
Very weak weapon.
Crossovers: Lamia Flute = Lamia Harp?
Other games: None
 
Gamblers
 
6: Setzer
Other games: None

This class of weapons includes darts, cards, and dice. Setzer uses them with deadly efficiency.
Crossovers: None

 
Gunblades
 
8: Squall, Seifer
Other games: None

This unique weapon resembles a sword with a trigger. If the trigger is pressed at the right moment, the damage is doubled.
Crossovers: None

 
Guns
 
7: Barret, Vincent
8: Irvine, Laguna
Tactics: Chemist, Mediator
Other games: None

The best long-range weapon in the series. Barret's guns are Gatling guns, Vincent's are handguns, Irvine's and the ones from Tactics are rifles, and Laguna's is a machinegun.
Crossovers: None

 
Hammers
 
1: Fighter, Knight, Ninja, White Mage, White Wizard
2: None
3: Viking, Ninja
4: Cid
5: Berserker
6: None
7: None
8: None
9: Cinna
MQ: None
Tactics: None

Basically another type of axe. The Flails from Tactics are sometimes called Hammers.
Crossovers: Thor Hammer

 
Handbags
 
Tactics: Any females
Other games: None

Strangely enough, these bags are the most expensive weapons in the game! They're powerful, can be equipped regardless of Job, and have some nice effects like Regen.
Crossovers: None

 
Harps
 
3: Bard
4: Gilbert
5: Bard
Tactics: Bard
Other games: None

A weird weapon, bards use this to attack the enemy, usually causing them to be confused or fall asleep.
Crossovers: Dream Harp, Lamia Harp

 
Katal
 
8: Kiros
Other games: None

Kiros's blades are more like extensions of his hands. They can slice and dice with the best of them. I'm told that the real name of this weapon is Katar (from Soul Calibur) but Engrish strikes again (actually one of the only occurences of it in FF8).
Crossovers: None

 
Katanas
 
1: None
2: None
3: Magic Knight, Ninja
4: Edge
5: Samurai
6: Cyan
7: Cloud, Sephiroth
8: None
9: None
10: Auron
MQ: None
Tactics: Samurai

Powerful Oriental weapons with Japanese names. They can be held in two hands for greater damage. They're sometimes interchangable with Ninja Swords.
Crossovers: Ashura, Heaven's Cloud, Kikuichimoji, Kotetsu, Masamune, Murasame

 
Knives
 
1: All but Black Belt and Master
2: Everyone
3: OnionKid, Fighter, Black Wizard, Red Wizard, Knight, Thief, Ninja
4: Cecil, Cain, Rydia, Edge
5: All but Monk and White Mage
6: All but Sabin, Cyan, Gau, and Umaro
7: None
8: None
9: Zidane
MQ: None
Tactics: Squire, Chemist, Thief, Mediator, Ninja, Dancer

A general-purpose weapon which sometimes has surprising effects.
Crossovers: Air Knife, Assassin Knife, Mage Masher, Main Gauche, Orichalcon

 
Megaphones
 
7: Cait Sith
Other games: None

Cait Sith commands his Mog better with different colored megaphones.
Crossovers: None

 
Ninja Sword
 
5: Ninja
6: Shadow
7: Cloud
9: Zidane
Tactics: Ninja
Other games: None

Special knives which only Ninjas can use; they cause status like Stop and Death.
Crossovers: See Katanas.

 
Nunchuck
 
1: Black Belt, Master, Ninja
3: Monk, Ninja
8: Selphie
Other games: None

One of the most useless weapons in the entire series, except in 8 where it's like any other weapon. 'Nuff said.
Crossovers: None

 
Rackets
 
9: Dagger, Eiko
Other games: None

The only long-distance weapon in the game, for magic users. Not bad.

 
Rods
 
1: None
2: None
3: Black Wizard, Red Wizard, Conjurer, Warlock, Summoner, Sage, Ninja
4: Rydia, Tella, Palom, FuSoYa
5: Black Mage, Red Mage, Blue Mage, Time Mage, Summoner, Mimic
6: Gogo, Relm, Strago
7: None
8: None
9: Dagger
10: Yuna
MQ: None
Tactics: Wizard, Summoner, Oracle, Calculator

Stronger than Staffs but don't give as much magical help.
Crossovers: None

 
Rugs
 
Tactics: Dancer
Other games: None

Persian silks and gossamer threads do more damage than you'd think!
Crossovers: None

Shuriken/Ninja Stars
 
1: None
2: None
3: Ninja
4: Edge
5: Ninja, anyone with the "!Throw" ability
6: Shadow, Gogo
7: Yuffie
8: None
9: Amarant
MQ: Tristam
Tactics: Ninja

Although these can't be equipped on anyone (except for Yuffie in 7), they are thrown for great damage during battle.
Crossovers: Shuriken, Pinwheel

 
Spears
 
1: None
2: Everyone
3: Dragoon, Ninja
4: Cain
5: Dragoon
6: Edgar, Mog
7: Cid
8: None
9: Freya
10: Kimahri
MQ: None
Tactics: Lancer

Basically all spears are Wind-elemental. The Dragoon's Jump command is most effective when using spears.
Crossovers: Blood Spear, Gungnir, Holy Spear, Partisan, Trident, Wind Spear

 
Staffs
 
1: All (different ones)
2: Everyone
3: White Wizard, Red Wizard, Shaman, Sage, Ninja
4: Cecil, Tella, Rosa, Porom, FuSoYa
5: White Mage, Time Mage, Red Mage, Chemist, Mimic
6: Strago, Relm, Gogo
7: Aeris
8: None
9: Vivi
10: Yuna
MQ: None
Tactics: Priest, Time Mage, Summoner, Oracle

Weak weapons which raise magic power.
Crossovers: Sage Staff

 
Swords
 
1: Fighter, Knight, Thief, Ninja, Red Mage, Red Wizard
2: Everyone
3: OnionKid, Fighter, Knight, Red Mage, Ninja
4: Cecil, Kain
5: Knight, Mystic Knight, Red Mage, Blue Mage
6: Celes, Edgar, Locke, Terra
7: Cloud
8: None
9: Steiner, Marcus, Blank, Beatrix
10: Tidus
MQ: Benjamin
Tactics: Knight, Geomancer

Usually the most powerful weapons in the game. They can be used with two hands, or with one in each hand for great versatility.
Crossovers: Ancient Sword, Blood Sword, Coral Sword, Defender, Excalibur, Excalipur, Flame Sword, Ice Brand, Long Sword, Ogre Nix, Rune Blade, Save The Queen, Sleep Sword, Ultima Weapon

 
Whips
 
4: Rydia
5: Mediator
8: Quistis
Other games: None

This weapon can attack from the back row and can inflict some nice damage. In 5 this was used to tame animals.
Crossovers: Chain Whip, Flame Bute, Save The Queen