Magias e habilidades
This is NOT a complete ability list, but a list of crossover magic and abilities. Most of the spells and many abilities throughout the series are recycled. Although the original names given here are constant, the translated names can differ wildly. Usually, 8 and above used the correct name.
Here are the notations I'll be using throughout the page: WM = White Magic, BM = Black Magic; BL = Blue Magic; TM = Time Magic; DM = Dimensional Magic; YY = Yin Yang Magic; MG = generic Magic; AB = ability, SA = Support Ability. O número, como sempre, representa o FF em que a magia está presente.
Effect: HP and max HP-related damage.
Fish (5/6 BL)
Effect: Exactly 1000 HP worth of damage regardless of enemy defenses.
Effect: Air-elemental attack
SA), Pre-emptive (7 SA), Initiative (10 SA)
Effect: Prevents back attacks or increases Preemptive Strike chances.
Rake (5/6 BL), Aqualung (7 BL)
Effect: Water-elemental attack on all enemies.
(1/3/5/6 WM; 7 MG), Full-life (8 MG, 10 WM), Life (MQ WM), Raise 2 (Tactics
Effect: Revive ally with full HP
Effect: Breaks armor or lowers defense.
(4a/5 BM), Osmose (6 DM; 9/10 BM), Spell Absorb (Tactics YY), Aspel (Tactics
Effect: Drains MP from target to caster
Effect: Haste status is always in effect during battle.
Effect: Character uses potion when hit.
Effect: Reflect status is always in effect during battle.
Mouth (6 BL)
Effect: Adds many status ailments to entire enemy party.
Rage (Tactics YY)
Effect: Causes Berserk status
(4a BM), Bio2/Bio3 (7 MG)
Effect: Strong attack, adds Poison status
Shock (5 BL), Dischord (6 BL)
Effect: Lowers enemy's level by half.
Effect: Causes Blind status
(1 WM), Image (5 WM)
Effect: Raise evade % of target, or cause attacks to completely miss.
(1/3/5/6 BM; 7 MG; Tactics BM), Blizzard3 (4 BM)
Effect: Strong ice-elemental attack
(1/3/5/6 BM; 7 MG; Tactics BM), Blizzard2 (4 BM)
Effect: Medium ice-elemental attack
AKA: Ice (1
BM; 2 MG; 3/5/6 BM; 7 MG; Tactics BM)
Effect: Weak ice-elemental attack
AKA: Stone (4a BM), Petrify (Tactics YY)
Effect: Causes Petrify or Stone status. In 7 this also deals Earth damage.
(5 Monk; 6 Sabin)
Effect: Recovers HP and MP for a character.
Effect: Strong physical attack on all enemies.
Effect: Physical damage against one enemy.
Effect: Non-elemental attack. See "Meteor".
(2 MG; 4a/5 WM), Muddle (6 DM), Confusion Song (Tactics YY)
Effect: Cause Confusion status
Counter Attack (7 SA), Counterattack (10 SA)
Effect: Character physically attacks whenever damaged.
Sentinel (10 Auron)
Effect: Character takes damage instead of an ally.
(4a WM), Keal (4 WM)
Effect: Small HP gain
(1/3/5/6 WM; 7 MG; Tactics WM), Keal2 (4 WM)
Effect: Medium HP gain
(1/3/5/6 WM; 7 MG, Tactics WM), Keal3 (4 WM)
Effect: Large HP gain
Effect: Cures all HP for one target or a very large amount of HP for multiple targets
Dark Wave (4 Cecil)
Effect: Damages enemy at HP cost to self.
(1 BM), Fatal (4a BM), Doom (5/6 BM)
Effect: Instantly kills enemy, heals undead fully
Condemn (5/6 BL), Doom (8/9/10 BL), Countdown (9 Amarant)
Effect: Counter appears above target's head; when counter is at 0, target dies.
DeSpell (7 MG), Dispel Magic (Tactics YY), Despair (Tactics Beowulf)
Effect: Erases all magical effects from target
Drain (Tactics YY)
Effect: Drain HP from target to caster
(2 MG; 3/4a/5/MQ WM), Remedy (6 WM)
Effect: Cure all status ailments
(1/3/4/5/6 BM; 7 MG; Tactics BM)
Effect: Medium fire-elemental attack
AKA: Fire3 (1/3/4/5/6 BM; 7 MG; Tactics BM)
Effect: Strong fire-elemental attack
Effect: Weak fire-elemental attack
Emission (5 BL), Flame Thrower (7 BL)
Effect: Fire attack on one enemy.
Effect: Ultimate fire-elemental attack (in 8, it's fire/ice/bolt-elemental and in 10 it's non-elemental).
Effect: Turns target into a sleeping Frog.
Toss (6 Setzer), Coin (7 AB), Spare Change (9 Amarant; 10 Rikku)
Effect: Cause damage to the enemy by throwing money.
Effect: Physical attack which costs no MP; if enemy is on same level as caster, effect is greater.
(7 MG), Demi2 (Tactics TM), Quarter (5 DM; 6 BM)
Effect: Target(s) lose(s) a high % of HP
(5 DM; 6 BM; 7/8 MG; 9/10 BM; Tactics TM)
Effect: Target loses a certain % of HP
(1 BM; 4a WM)
Effect: Raise target's speed
(5, 6 DM; Tactics TM)
Effect: Raises targets' speed
(6 BM), White (4a WM; MQ Wizard)
Effect: Strong Holy-elemental attack. Part of the storyline in 7.
4 Flare (6 BL)
Effect: All enemies at a level divisible by 3 (or 4) are hit with a Flare spell.
Level?Death (8 BL)
Effect: All enemies at a level divisible by 5 are instantly killed.
(4a WM; 5/6 DM; 8 MG; 9 WM; Tactics TM)
Effect: Causes target to Float
(4 WM), Peep (4a WM), Scan (5 Blue Mage ability; 6 DM; 7/8 MG; 9/10 WM)
Effect: Sees enemy HP/MP, sometimes also weaknesses and other info
Effect: Lowers enemy's magic power.
Effect: Spell lowers target MP (in 7 the caster gains MP as well).
AKA: Control (5 Mediator, 6 Relm)
Effect: Controls an enemy's actions.
AKA: Comet2 (7 MG)
Effect: Multi-hit non-elemental attack on all enemies. See "Comet".
Guard (5/6/7 BL)
Effect: Casts Protect, Shell, and sometimes Haste on the entire party.
Copycat (10 Rikku)
Effect: Mimics the last action done by an ally.
AKA: Size (4a/5 WM)
Effect: Turn target to/from Midget status
Effect: Halves target HP.
Capture (5 Thief; 6 Locke)
Effect: Steal and attack simultaneously.
(3/4a/5 BM), Bio (7 MG; 10 BM)
Effect: Poisons enemy plus (usually) loss of HP
(1/3 WM), Antidote (5/6 WM), Panacea (9 WM)
Effect: Cures Poison (and Venom).
Effect: Lowers enemy's attack power.
(2 MG; 3 WM; 6 DM), Armor (5 WM), Barrier (7 MG)
Effect: Raises physical defense
AKA: Earth Shake (9 BL), Earthquake (10 non-usable)
Effect: Strong earth-elemental attack on all enemies
Effect: Allow for multiple actions for a short amount of time. Tidus's Quick Hit in 10 has a similar ability.
(1 WM; 2 MG; 3/5/6 WM; 7/8 MG; 9/10 WM), Life1 (4a WM)
Effect: Revive ally with minimal HP
Effect: Causes spells to bounce back from target
Effect: Causes HP to slowly regenerate
AKA: Life 3
(6 WM), Auto-Life (9 BL; 10 WM)
Effect: Character comes back to life when killed
Effect: When hit with magic, character casts same magic on opponent.
Effect: Revive from KO with about half (or more) HP.
Effect: Randomly kills one fighter from either side
(5 BL), Pep Up (6 BL)
Effect: Completely removes caster from battle and completely heals one ally.
MBarrier (7 MG)
Effect: Raises magic defense
Effect: Strong physical attack against all enemies.
Effect: See more of the world map
(1 WM; 2 MG; 3/4a/5 WM; 6 DM), Silence Song (Tactics YY)
Effect: Stops target from casting spells
Sleepel (7 MG)
Effect: Puts target to sleep
Effect: Random effects, including heavy damage, curing the party, and ending battle immediately. Wakka's Overdrive (in 10) also uses slots.
Effect: Lowers enemy's speed
(5/6 DM; Tactics TM)
Effect: Lowers enemies' speed
AKA: Stona (9 WM)
Effect: Heals Stone status
Effect: Paralyzes target
Exploder (5, 6 BL), Self-Destruct (10 BL)
Effect: Kills caster in exchange for a strong fire attack on one enemy
(1 WM; 2 MG; 3/4a WM; 5 DM), Telep (4 WM), Warp (6 DM)
Effect: Warps party out of a dungeon
Effect: Allows a character to throw shurikens or other weapons in battle; some games also allow special Elemental balls or scrolls.
(1/4a BM), Bolt3 (3/5/6 BM; 7 MG; Tactics BM), Thunder3 (4 BM)
Effect: Strong lightning-elemental attack
(1/4a BM), Bolt2 (3/5/6 BM; 7 MG; Tactics BM), Thunder2 (4 BM)
Effect: Medium lightning-elemental attack
AKA: Lit (1
BM), Bolt (2 MG; 3/5/6 BM; 7 MG; Tactics BM), Lit1 (4a BM)
Effect: Weak lightning-elemental attack
Effect: Turn target to/from Frog status
(3 WM; 6 BM), Weak (4a BM), Twister (9 BL)
Effect: Air-elemental attack which leaves targets with single-digit HPs
Effect: Ultimate non-elemental attack on all enemies
Effect: Makes a character disappear.
Effect: Raises physical and magical defense
Effect: Warps one or more floors towards the exit of a dungeon.
An interesting point: In Tactics, when Rofel opens the magical door to Murond Death City, the final word in the chant is "Dejeon".
Wind (6 BL)
Effect: Heals entire party of HP based on caster's current or maximum HP.
Effect: Instantly kills one or more enemies
Effect: Causes target to become Undead